Welcome to Aboriginal Access to Engineering, Queen's University

School Workshops

         

Find out more about our STEM and Math Coding workshops for Indigenous Schools

 

AAE Outreach Team offers STEM (science, technology, engineering and math), Engineering Design, and Math Coding Workshops that align with the Ontario Science Curriculum for grades 1-8. As certified teachers ourselves, great care has been taken to ensure these workshops can seamlessly fit into learning objectives in your classrooms and schools. As Indigenous teachers, we also include culture as much as possible, when the subject matter naturally connects.

We offer workshops for each grade level in elementary school. Each workshop includes material kits for all students, instructions, and an assessment checklist for the teacher.  

We concentrate on the engineering design process.

We support critical thinking and imagination.

We align to the big ideas in the science curriculum.

Workshop models currently align with COVID-19 realities for our partner schools:
1. Virtual Workshops, where we virtually visit your online or in-school classroom and lead the workshops for you
2. Home Kits, for asynchronous, offline classrooms where students work at their own pace. Instructions are included in kits.

 Our Workshops at a Glance: 

Please click on the blue link for each grade for more detailed workshop descriptions

Science workshops:

Curriculum Strands

Understanding Life Systems

Understanding Structures and Mechanisms

Understanding Matter and Energy

Understanding Earth and Space Systems

Grade 1

Daily and Seasonal Changes: Weather Station

Material Objects and Everyday Structures: Helping the Harvest

Energy in Our Lives: Flying High!

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Grade 2

Growth and Changes in Animals: The Code of Growth

Movement:

Run, Marble, Run! 

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Air and Water in the Environment: Water is Life-Clean Water By Me

Grade 3

Growth and Changes in Plants: Can You Help Me Grow?

Strong and Stable Structures: Having a Good Mind- Helping our Animal Friends

Forces Causing Movement: Run, Marble, Run: It’s About Time

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Grade 4

Habitats and Communities:

No Place Like Home

Pulleys and Gears: Gearing up the Pulley Run

Light and Sound: Drum Roll Please

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Grade 5

Human Organ Systems: Don’t Miss a Beat – modelling the heart

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Properties and Changes in Matter: I’ve Got Gas – observing chemical change a blast

Conservation of Energy: Let’s Spring into Action – design and build an elastic band powered vehicle

Grade 6

Biodiversity: Beans, beans, and more beans – make it count by creating taxonomy

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Electricity: Lemon v. Potato – build and understand organic devices that produce electricity

Space: Rocket tram – design and build a balloon powered rocket

Grade 7

Interactions in the Environment: Solar oven – build and understand the engineering of a solar oven

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Heat in the Environment: Too Cool for School – experiments in insulation

Grade 8

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Systems in Action: You Can Add Arm – designing and building a pneumatic or hydraulic arm

Fluids: Water Slide Tycoon – use the engineering design process to understand hydraulic flow

Water Systems: Water Slide Tycoon – use the engineering design process to understand interactions of water and the created environment

  

Math Coding Workshops: 

 

Online Coding

Offline Coding

Grade 1

Classroom Ready: code your character to get ready to learn

Human Robot: code using pictures to get their human robot friend to follow

GRADE 2

Out of this World: code a space themed story

Body Break Challenge: code using pictures to get their human robot friend to follow 2 actions at once

GRADE 3

So, You Think You Can Dance: code 2 different sprites to dance

Island Treasure Hunt: code using written step by step directions

GRADE 4

Rock Band: code using loops and nested events

Code to the Beat: code using ready-made movement blocks

GRADE 5

Pathfinder: code using loops and conditionals

Scratch my Cards: create coding cards with loops, and conditionals to plan out a game

GRADE 6

Scratch Tour: code using loops, conditionals, and variables to make a sprite move

GPS to Go: create coding cards to instruct a toy car to move

GRADE 7

Dodge this Sprite: code sprites and clones to play dodgeball

Tower Design: create coding instructional cards to create a tower defence game

GRADE 8

Game Play: code using defined counts, subprograms, and Boolean expressions to create an interactive game

ASCII my name: us ASCII to create binary messages

 

Frequently Asked Questions (FAQs)

How much do workshops cost?

Workshops are free for schools located in First Nations. All supplies and materials are also included.

How do I book a workshop?

You can contact us by email to book your workshop, aboriginal.access.outreach@queensu.ca
We will need your name, your school, grade and workshop title.

What is included in kits?

Most supplies are included in the kits as well as a lesson plan. We will let you know upon booking if there are any supplies that we are unable to mail.

How much time in advance do I need to book a workshop?

For workshops that are in southern Ontario we ask for a 2 week window from ordering to receiving your kits. For schools that are further away, we ask for 3-4 weeks. We use UPS for shipping so our timeframes are based off their schedule.

How many workshops can I book?

You can book as many workshops as you would like, there are no limits on number of workshops.

How long are workshops?

Workshops vary in length. Grades 1-4 workshops are 60 minutes, with some additional time for a review. Grades 5-8 workshops are 90 minutes, with a second session for a review of big ideas.

How do the instructors from Queen's connect to my classroom?

Once the schedule is set up, our instructors will join as guests based on the video conferencing system you use in school. 

Queen's University
Kingston, Ontario, K7L 3N6, Canada

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